Applying the texture I used a tutorial, which author describes and shares the plugin for Unreal Engine with created by him various tools. One of them is texture generator, which allows to combine multiple textures with noise to avoid variation.
Tutorial: https://www.youtube.com/watch?v=mu9RJk3DATE
Plugin: https://ko-fi.com/s/f6a0679f3d
Applying the texture to the level. Working out the size.



Overview of the used Material. Using the noise generator node to create the nose to break the uniformity of the texture applied to a single object multiplied on the curve.


Comparing the result - before and after applying the noise.

