1. Concept art, gathering ideas and reference – I was aiming to have most of it done by middle of the term 1, realistic by the end of the reading week, finalizing it just before the winter break.
2. Playable level prototype – I had it done by the end of the term 1.
3. Finished level and beta version of the environment – I want to finish it by the middle of the term 2, possibly by the end of the second reading week.
4. Refined version of the environment with lights and events programmed – I plan to have it finished by a couple of weeks before the level prototype submission deadline, giving myself some time to fix possible problems.
5. Identifying issues and problems within the game requiring blueprint programming, finding solutions, creating a level prototype for testing them out – I aim to have it done by the second reading week, so I can concentrate on fixing them in the rest of the term.
6. Working with identified issues, solving problems by programming blueprint nodes – I want to finalize it by the month before the deadline to allow space for possible setbacks.
2. Playable level prototype – I had it done by the end of the term 1.
3. Finished level and beta version of the environment – I want to finish it by the middle of the term 2, possibly by the end of the second reading week.
4. Refined version of the environment with lights and events programmed – I plan to have it finished by a couple of weeks before the level prototype submission deadline, giving myself some time to fix possible problems.
5. Identifying issues and problems within the game requiring blueprint programming, finding solutions, creating a level prototype for testing them out – I aim to have it done by the second reading week, so I can concentrate on fixing them in the rest of the term.
6. Working with identified issues, solving problems by programming blueprint nodes – I want to finalize it by the month before the deadline to allow space for possible setbacks.